Oblivion xp vs realistic leveling

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(Also not that Fran does not do that by default. Plus, you wouldn't need a skill progression rate change mod if you were using any of those because OOO's changes wouldn't have any effect. I think there is some other leveling mod that uses it's own different experience progression thing, but it's not well known. This mod gives you the most control and will work with everything except for Oblivion XP and Wrye Leveling. You could also double the speed at which skills progress if you wished. The INI is well-documented, the accompanying explanation for a setting is just above it.

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In the main INI file, Data\_tejon\progress.ini, you want to change the first modifier (default set to match OOO/FCOM) to something smaller.įor example: to change skill progress back to the defaultĬhange 'set Progress.fSkillUseFactor to 0.7280' to 'set Progress.fSkillUseFactor to 0.3500'

With Progress, to change the global skill progression rate, you only need to install the core, the ESM. If you still wish to rush through: <- Progress (*requires OBSE*) If you level to quickly, you will miss a lot of added content. That is intended because of all of the diversity the mods add at different levels. OOO and FCOM default progression is three times slower.